
Four characters are Rangers, while the other two are companions you pick up along the way. You control two characters early on later, you amass a party of six. We’re not sure if the final game (or at least the later hours of the campaign) offer more actions, but for this build, these simple actions were enough to get through each encounter. Other actions include healing (if you have health items), defending, and attacking foes when it’s their turn. Using Action Points, you move your character to a cover spot and fire upon nearby enemies. If you’ve played turn-based, tactical RPGs like the games in the XCOM series, you’ll find Wasteland 3’s combat familiar. For my playthrough, I chose a punk rock couple that had a good balance between healing and combat skills. The available pairs include lovers, rivals, family members, scientists, and more. If you don’t care for character creation, there are several pairs of pre-made characters. Other skills let you pick locks, hack computers, and persuade your way out of a situation through dialogue options. These range from combat proficiency, durability, healing prowess, and other essential traits. Naturally, selecting character skills are a far more important decisions.

You can adorn characters with post-apocalyptic apparel, such as spiked helmets and dirty leather pants. There are a wide variety of choices available for people who opt to build their characters from scratch. But before bullets begin to fly, you get to choose or create your two main characters. This intro dovetails into the preview’s first combat scenario. As the Ranger convoy nears its destination, a group of hostiles called the Dorseys launch an attack that nearly kills the entire expedition party in horrendous fashion. The monarch promises the Rangers supplies in exchange for completing an unspecified task for him. Wasteland 3’s narrative begins with the Rangers, the game’s protagonists, trekking from Arizona to Colorado's snowy wastes after receiving an invitation from the state's self-appointed ruler: the Patriarch.
#WASTELAND 3 EXPANSION PASS REVIEW PC#
After playing through the upcoming PC game’s introductory hours in a special preview build, we can say that Wasteland 3 appears to live up to the series’ legacy of tactical-RPG action. Thanks to that game’s success, inXile Entertainment-now owned by Xbox Games Studio-is set to release a sequel: Wasteland 3. In 2012, inXile Entertainment resurrected the franchise with its crowdfunded campaign for Wasteland 2.

Many games are set in a post-apocalyptic setting, but you may not know those titles owe much to 1988’s Wasteland for establishing many popular doomsday tropes.
#WASTELAND 3 EXPANSION PASS REVIEW SOFTWARE#
:strip_exif()/i/2003822292.jpeg)
This short, but enjoyable romp will definitely make you want more expansions for Wasteland 3. You even get to meet minor characters from other parts of Colorado who found their way to this facility. The narrative is tight, and there are callbacks to events in the previous game, as well as Easter eggs from other titles. It adds just enough content (weapons, armor pieces, blueprints, and tactical methods) to justify another look at post-apocalyptic Colorado. In the end, however, I still consider Wasteland 3: The Battle of Steeltown to be a fairly decent experience. For instance, will there be repercussions in the main campaign if you maxed out your Steeltown reputation? Will non-lethal weapons play a role during critical encounters, such as incapacitating characters even if there’s a firefight? I wasn’t able to test these outcomes during the course of this review. Another factor to consider is that I’m currently uncertain as to the far-reaching consequences of actions in Steeltown.
